![]() ![]() And of course, much more important was the fact that even in those relatively games, Hideo Kojima and his team were laying down the foundations of what they would go on to achieve in future instalments. Neither of them have aged particularly well, but even so, they were enjoyable stealth experiences with what were, at that time, surprisingly engaging stories. Those earlier, top-down 2D Metal Gear games were solid enough in their own right, especially the two mainline MSX titles. In 1990, Konami followed up on it with a standalone spinoff/sequel for the NES called Snake’s Revenge, before releasing a proper full-fledged sequel, Metal Gear 2: Solid Snake, that same year for the MSX. More than a decade before that, a young Hideo Kojima led the development on Metal Gear, launching it with Konami for the MSX in 1987. Konami’s legendary stealth franchise broke into the mainstream when Metal Gear Solid launched for the original PlayStation in 1998- though that was not, of course, the beginning of the series itself. So how did it get to this point? How did we go from Metal Gear Solid dominating mindshare and delivering one masterpiece after another over a pretty long period of time, to it suddenly turning into a what is essentially a dead franchise? What the hell happened to Metal Gear? It’s passed on into history, like it’s a thing of the past, not something that we’re actively thinking about and engaging with right now. ![]() ![]() And yet, for what feels like an interminably long time, Metal Gear has receded into the background. For decades, time and again, under Hideo Kojima, Metal Gear delivered back to back spectacular, genre defining, with hardly any dips to speak of, so it’s fair to say that the series has earned its reputation as one of the best this medium has ever had to offer. Very few franchises in this medium have the sort of unshakable legacy that Metal Gear Solid does. ![]()
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